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 記事の件名: CTDP 2005 for F1Challenge
未読記事Posted: 2012年1月13日(金) 21:07 
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登録日時: 2011年11月11日(金) 18:19
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CTDP 2005 for F1Challenge

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Description
    Something missing in your rFactor?
    Something fast? Something loud?

    You waited long, but finally CTDP brings you the real Open wheel-experience to your rFactor. Now you can get the complete season 2005 with all cars, all polished, cleaned and prepared for your race. And that won't be a light one, but instead you get physics, which will demand all your cunning to succeed. Who said Open Wheels were easy, has never tried ... the real thing.

    I wish it was real!

    • 2005 Models and textures
    • All models high details and textures high resolution
    • All special liveries through the season
    • 2005 helmets and driver
    • 2005 Physics and Performance
    • 2005 Rules (ie no tyre change)
    • Non-linear tyregrip and tyre damages through debris
    • 3 kinds of tyres for each of 2 manifacturer
    • New tyres and rims with motion blur
    • New Sounds by Fonsecker
    • 10 Engine programms
    • realistic wear of motor and brake
    • Updated Menu with Music by Michael Renk
    • Updated Head Up Display
    • Driver's Manual and full documentation
    • Full DX7, DX8 and DX9- Support
    • all Templates
    • Supports rFactor-Skinning-Feature
    So have Fun!

Facts
    Title: CTDP 2005 for rFactor Version 1.2
    Author: CTDP - Cars & Tracks Development Project
      Other Works:
    • 2005 for F1Challenge (EA)
    • 2004 for F1Challenge (EA)
    • 2003 for F1Challenge (EA)
    • 1998 for F1Challenge (EA)
    • 1995 for F12K2 (EA)
    • 1995 for Grand Pri 4 (Infogrames)
    • Tracks for rFactor (ISI)
    • Other Stuff

    Base: Everything from scratch
    Known Bugs:
    • "All Cars and all Tracks" is not supported
    • Restart needed to acivate CTDP Menu
    • Minor AI and PaceCar issues
    • Minor Sound Issues
    • Unprecize collision model - ISI has to fix that

    Build Time: Starting March 2005,
    Release for F1C in November 2005,
    Release for rF August 2006


Release History
    Version 1.2
    • Fixed installation paths
    • Fixed Skins-problems at McLare in the Server-Edition
    • Fixed missing drivers in the Server Edition
    • Updated Main-Menu graphics
    Version 1.1
    • reduced memory occupancy (about 30% less)
    • Changed veh names & skinfolders
    • Fixed Parc Ferm・ス rules
    • Fixed engine overheating
    • Fixed sound problems
    • Fixed Sauber car numbers
    • Fixed BMW-Williams frontwing
    • Added brake disc wear & thickness to setup-menu
    • Added Server Edition (All cars have Mclaren 2005 Physics)
    • Added new Intro video (Thanks to Staromedia)
    We advise you to deinstall version 1.0 and install version 1.1 in a clean installation.

Download:

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 記事の件名: CTDP Templates for F1 2006 Readme
未読記事Posted: 2012年1月13日(金) 21:10 
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CTDP Templates for F1 2006 Readme

Description
These are the templates of the 2006 cars available in the CTDP F1 2006 mod for rFactor. They are meant for easily painting your own designs on the cars. They contain seperate layers for details, shades, design and other stuff. All of them include the wireframe for exact positioning and some also include labels to recognize all parts easily. All cars should be mapped with the same relative scale.

This templates are there to give you help painting and can be used as introduction into carpainting. But still they don't cover all work and are only meant to help. So it's your task to use them efficiently.
  • Templates for all 11 teams, also including Super Aguri SA-06 and Safety-Car
  • Templates for all helmet shapes and driver suit
  • Seperate Layers for Lighting, Shading, Alpha, Carbon and Details
  • Reflection map and Specular Map layers
  • Templates work on every single upgrade
  • Guides, Labels and Notes on exceptions

I hope to see many great results, so have fun painting!

Facts
Title:  CTDP Templates for F1 2006
Author:  CTDP - Cars & Tracks Development Project
Other Works:
  • F1 2006 for rFactor
  • F1 2005 for rFactor
  • F1 2005 for F1C
  • F1 2004 for F1C
  • F1 2003 for F1C
  • F1 1998 for F1C
  • F1 1995 for F12K2
  • F1 1995 for GP4
  • Other Stuff
Base:  All from Scratch done by CTDP
Known Bugs:
  • Important shortcomings are noted in the txt included in the template's folder.
Build Time:  2 weeks in december 2008

Release History
Version 1.2
  • Fixed Driversuit-template
Version 1.1
  • Trimed the noise-layer, so that several psd are just half their size as in 1.0
  • Fixed Driversuit-template
Version 1.0
  • Initial Release

Tutorials
Tutorials related to CTDP modding. Most are related to the public templates released for CTDP F1 2006 and CTDP F1 2005.

How to get the skin ingame in ...
  • rFactor
  • F1-2005 (rFactor)
For the 2005 mods on most templates you’ll have to safe texture_1 for the right side of the car and texture_2 for the left side. The left side is just the right side with flipped logos.

Note, in F1-2006 this is switched, the base texture is left and Lside is right. We were sloppy in this regard. :/

How to handle CTDP’s texture templates ...
  • Original Designs shinging through?

http://readme.ctdp.net/templates06/Readme.htm

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 記事の件名: How to get the skin ingame in F1-2005 (F1Challenge)
未読記事Posted: 2012年1月13日(金) 21:43 
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How to get the skin ingame in F1-2005 (F1Challenge)

To install the cars, just save the texture as bmp and replace the files in the directory:

\CTDPSeasonData\Vehicles\<Team>\2005CTDP_<CAR>
(ex: \CTDPSeasonData\Vehicles\McLaren\2005CTDP_MP4-20)

or

\CTDPSeasonData\Circuits\<COUNTRY>\2005CTDP_<CIRCUIT>
(ex: \CTDPSeasonData\Circuits\Australia\2005CTDP_Albert_Park)

for trackversions.

For Helmets just make your own helmet according to the Layout and place the bmps into:

\CTDPSeasonData\Vehicles\

Jpeg Compression for Helmets is very high so quality is bad, but you now know how to paint the helmets. The reason behind the bad quality is to avoiding Rip Offs.
But don’t worry. All designs are clean on the textures, you can just paint on the texture and don’t worry, there are no shadings or details you need to do. They are automatically inserted through the game model.
These helmet-textures also work in rFactor.

You’ll find the folder “emaps” included in this templates. There you find a more detailed writeup on emaps and how strong an effect they have in F1C.

http://devblog.ctdp.net/tutorials/how-to-get-the-skin-ingame-in-f1-2005-f1challenge/

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 記事の件名: Environment maps in F1C
未読記事Posted: 2012年1月13日(金) 21:48 
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Environment maps in F1C

In contrast to rFactor and later games, F1C has no support for specular, reflection or normal maps. The surface of the car is purely defined by the diffuse map (the regular texture), the environment map (the reflections projected on the car) and some few shader settings. For the F1-2006 mod we experimented with unique Environment maps (Emaps) for every car. We were quite satisfied with the results and kept it.

What we did is to take one common Emap and tweak it, so it fits each car. Some are a bit brighter, giving more reflections, some are darker. By changing the gamma of the Emap, we were able to define, which color ranges where reflected, like reflect bright colors stronger than dark colors. Of course all this effects were subtil and are no replacement for a proper environment projection on the cartexture, but they worked and helped to enhance the perception of the cars.

The Emaps used in the mod are included in the mod’s templates.

http://devblog.ctdp.net/tutorials/how-to-handle-templates-for-ctdp-mods/evironmental-maps-in-f1c/

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